Crit Cards & Doctor's Handbook

1.

Draw a
Crit Card

A player draws a Crit Card when they receive a critical hit in combat.

2.

Check the Handbook

The rules for the specific card are then consulted in the Doctors Handbook.

3.

Roll a
Severity dice

The player rolls a d6 to determine the severity of the wound.

Kickstarter Pre-launch

page is now live

We are thrilled to announce that our Kickstarter page will be launching soon, and we can’t wait to share our project with the world. Our team has been working tirelessly to create an innovative and exciting experience that we hope will capture the imagination of RPG fans everywhere.

40+

Cards

This deck of 40+ fully illustrated Crit Cards determines the players’ fate when they get a critical hit during combat. Is the player hurt? Were any limbs lost? Have your players on the edge of their seats as the cards determine how bloody the situation is.

So what is the Doctor’s Handbook?

It is a 250+ page book that contains rules for how to handle the damage done by Crit Cards and rules for the new Doctor Class with its 8 unique subclasses.

Inside the book you will find…

8 New Doctors

The book contains lore on each subclass, as well rules for playing them as a playable character or a non-playable character. Each subclass differs immensely from each other, and are primarily only unified by their connection to the Doctors Guild.

The Doctors Guild

The Doctors Guild is what connects all the different doctor subclasses. Each doctor is licensed by the Guild, the guild also provides doctors with access to abilities, tasks, and items. The book includes a comprehensive lore on the Guild, and guides on how to use it in-game. 

The Guild Emporium

Most Doctors are not as interested in the magic items that adventures normally covets, they simply have no use for them beyond their value. Doctors instead get their upgrades from the Guild Emporium, a massive boutique run by the Doctors Guild.

Subclass specific Doctor’s Office

Every doctor subclass has their own tailor made doctor’s office. These offices will allow the doctor to expand their abilities and give more depth to the character. Upgrades to their office may be purchased from the Guild Emporium. The primary focus of the bag is not to enhance the doctor’s combat abilities, but rather their roleplaying abilities.

The Doctor’s Bag

The Doctor’s bag, provided by the Guild, comes in three versions that become available as the doctor gains more experience. Common to the bags are that they all provide access to the doctor’s office, an extra dimensional space within the bag. Thereby, doctors are able to bring their profession with them on adventures.

Ameliorate the damage caused by
Crit Cards

Besides providing the rules for the Crit Cards, the book also contains an in depth look into the aftermath of players that have suffered loss of a limb or a broken bone. The book guides the reader on how to mitigate the damage done, and provides examples on how the player might turn the situation to their advantage.

The Doctors Guild

The Doctors Guild was created to regulate and monopolize the medical profession, ensuring only properly trained individuals could practice medicine. It improved standards, consistency and protected the reputation of the profession, but faced criticism for restricting competition and having controversial members such as death doctors. The guild has evolved over time to include various medical professionals and faced new challenges, but remains a crucial component in maintaining the health and well-being of the people.

The Witch Doctor

A spiritual guru. The Witch Doctor is often misunderstood as an evil incarnate, but in reality their commune with the spiritual is based on a respectful understanding of spirits, both good and evil. utilizes its connection with the spiritual realm to seek answers, calm the mind, mend the body, and even summon a powerful spirit to do their bidding.

The Barber Surgeon

As the general medical practitioner, the barber-surgeon provides care and treatment to the injured. However, with preferred medical methods involving bleeding and amputations the Barber Surgeon subclass is also highly effective in dealing out lethal bleed damage. With the precise use of razor blades and bone saws, the Barber Surgeon can cut blood veins that build up to cause severe damage and even shock.

The Apothecary

With their rich history and mastery of the art of mixing and brewing remedies, apothecaries have played a crucial role in society for centuries. From ancient times to the present day, apothecaries have been recognized for their expertise in creating a wide range of potions and elixirs to cure ailments and enhance abilities.

The Plague Doctor

Connoisseur of toxins. The Plague Doctor subclass embraces its knowledge of toxins, seeing it as a very useful tool that not only cures plagues and diseases but may also be used as a weapon. This subclass may use poisonous clouds to control crowds of enemies and administer syringes to both friend and foe, willing or unwilling.

The Physician

The physician is skilled healers and protectors, combining their vast knowledge of anatomy and medicine with their mastery of the mysterious Galenus Corpus to support their allies. The physician has no direct attack abilities, instead, they call on allies for help in combat. They believe in using their knowledge for the betterment of others, and their focus on support and protection sets them apart from more offensive classes.

The Death Doctor

The Death Doctor is a feared and controversial subclass of the Doctor profession, known for their proficiency in executing and torturing prisoners using harnessed souls. They are a formidable force in and out of combat, with abilities often employed by governments, religions, and criminal enterprises.

The Psychologist

At its core, the Psychologist class is all about control. Psychologists have the ability to hypnotize individuals, pacify them, and even change their alignment, making them act in ways they normally wouldn’t. With their mastery over the mind, Psychologists can be incredibly powerful in both combat and social situations. They can turn enemies into allies, manipulate NPCs (non-player characters), and even keep other players in line.

The Scientist

Scientists gather limbs and other body parts from defeated monsters to create their own unique monsters that only obey their commands. Their special use of electricity sets them apart from other classes, as they have learned to generate and, somewhat, control electricity from a variety of sources and use its tremendous powers.


Get notified when we go live on kickstarter

Subscribe to our prelaunch newsletter

[sibwp_form id=2]


Enhance your D&D adventure

Remember to subscribe to our newsletter to stay in the loop.

The Psychologist 716 716 admin

The Psychologist

Exploring the Mind: A Guide to the Psychologist Class At its core, the Psychologist class is all about control. Psychologists have the ability to hypnotize individuals, pacify them, and even change their alignment, making them act in ways they normally wouldn’t. With their mastery over the mind, Psychologists can be incredibly powerful in both combat…

read more
Death Doctor 522 522 Feather Mind Tricks

Death Doctor

From Doctor to Death Bringer: An Introduction to the Death Doctor Class The Death Doctor is a highly feared and often unpopular subclass of the Doctor profession. Known for their proficiency in executing and torturing prisoners, the Death Doctor has the ability to harness a part of passing souls for their deathly abilities. Whether employed…

read more
Physician 920 920 admin

Physician

Unleashing the Power of Medicine: An In-Depth Look at the Physician Subclass  The Physician is a highly skilled medical professional, known for their exceptional knowledge of anatomy and medicine. Their expertise surpasses that of other doctors, and they are sought after by lords and wealthy individuals to serve as advisers and healers. Discovering the Legacy…

read more