#DM guides

The Doctor’s Handbook

The Doctor’s Handbook 5333 3000 Feather Mind Tricks

What is it? 

The Doctor’s Handbook is a supplemental rulebook for Dungeons and Dragons, which adds a new class, lore, and a simple wound management system. The intention of the book is to look into some areas of the game that are currently underrepresented and give those areas some love by trying out new and innovative ways to play your character. Lastly, the book is meant to work together with Crit Cards, but can also function as a standalone.

What’s inside the book?

Inside the book you will find lore on all of our new doctor subclasses and the Doctor’s guild, which is the foundation of all certified doctors. The Doctors’ Guild also oversees the Guild Emporium; a place for all doctors to purchase upgrades to their gear and practice. The Guild Emporium often ends up being the doctors primary source for getting upgrades, since their needs are so unique. 

Inside the book you will find lore on all of our new doctor subclasses and the Doctor’s guild, which is the foundation of all certified doctors. The Doctors’ Guild also oversees the Guild Emporium; a place for all doctors to purchase upgrades to their gear and practice. The Guild Emporium often ends up being the doctors primary source for getting upgrades, since their needs are so unique. 

The book will, of course, also include rules for the doctor class as a playable class and a non-playable class. The doctor class has a unique and new playstyle that also has rules for starting a doctor’s practice. Each doctor subclass has their own specialized practice which adds to the roleplaying experience, and gives you other interesting boons. With their Guild provided bag, doctors can bring their practice with them on adventures. This is possible because the doctor’s bag has an extra dimensional space inside the lower compartment that functions as the doctor’s practice. 

The book contains a lot more, such as sample background stories for each subclass, and simple rules on how to manage sickness, diseases, and infections, especially in relation to Crit Cards wounds. Speaking of Crit Cards, the book will also provide interesting and amusing suggestions on how to ameliorate the damage caused by the cards. Lost a hand?!? No worries, the blacksmith can fix you up with something good. Depending on your budget, of course. 

Feather Mind Tricks 

The Complete Guide to DM Screens and How They Can Help Your D&D Sessions

The Complete Guide to DM Screens and How They Can Help Your D&D Sessions 2560 747 admin

What is a DM Screen and How Does it Actually Work?

A DM Screen is a tabletop gaming accessory that is used to help the Dungeon master, or DM, run the game. It provides a surface for them to place their maps and notes, and also helps them keep track of initiative and other information.

There are many different types of screens available on the market today. The most common type of screen has a fold-out board with an attached tray for holding miniatures and other game pieces. There are also screens that have a flat surface which can be used for drawing maps or as a dry-erase board.

What are the Advantages of Using a DM Screen?

DM screens are helpful for roleplaying games. DM screens are usually a sheet of hard paper that is placed in front of the DM. They provide a space to organize notes, have all information at hand, and help with game mechanics.

DM screens can be used for other purposes as well. They can be used as a cheat sheet for any game that requires a lot of information to be taken into account. Most importantly, they will hide all of the DM’s secret rolls and notes for the players.

Some DM’s prefer not to use a DM screen, I will on the other hand always use one. Mostly it is only so I can keep some hidden notes, tracking monsters HP and stuff. I do like to do most of my DM rolls out on the table for everyone to see, that way there is never any question of whether the DM is fiddling with the dice. If they die, they die..

In my mind the biggest asset of having a DM Screen, is not because I wanna hide something from the players, but rather it is because it brings the right feel to the game I want to play. The feeling of something mysterious is going on. The DM Screen is kind of a hallmark of the role playing games. When people see the screen, they all know what’s about to happen!

What Qualities Should a Good DMs Screen Have?

A DM screen should be large enough to provide a player with the necessary information. It should split up the information into separate panels, so that players can focus on one panel at a time.

Some DM screens have four panels, others only three. Which one best suits your needs, may depend on how much stuff you have to keep out of the players sight, and of course, how big your gaming table is. I do prefer the four panel screens though, and not too tall, I want to be able to look over the screen and see the gaming table of course!

Do you have a go to DM screen? Please let us know which ones below. We are always on the lookout for new DM screens! 

Cheers!

The Importance of Being a Great Dungeon Master & How You Can Become One

The Importance of Being a Great Dungeon Master & How You Can Become One 600 423 admin

What is a great Dungeon Master and Why Do You Need One?

Dungeon Masters are the backbone of any RPG. They are the most important person in a game and without them, it’s hard to imagine how the game would go. This article will be discussing what a Dungeon Master is and why they’re so crucial to an RPG.

A Dungeon Master (DM) is the player who controls all aspects of an RPG game, including story, setting, battles, and rewards for players. They are responsible for creating a world that other players can explore and enjoy through their character’s eyes. DM’s also have to keep track of all of the rules that govern what happens in their world so they can make sure everything is fair for everyone playing.

What are the Qualities of a Good Dungeon Master?

A good dungeon master is one who creates a world that is both believable and engaging. They are creative, detail oriented and have a knack for storytelling. They also have the ability to improvise on the spot and make adjustments as they see fit.

Dungeon masters are responsible for making sure that players enjoy their time in their world, stay engaged, and oftentimes come back for more. A dungeon master must be able to think on their feet in order to create an experience that will be memorable for players.

How you can Become a Great Dungeon Master!

Becoming a great Dungeon Master is not an easy task. It takes time and dedication to become a master of your craft. But there are some simple steps that will help most Dungeon Masters to enhance their DM skills!

  • TIME!
    The more time you spend preparing the adventure and next session, the more smoothly your campaign will run, and you will have a much easier time improvising to the players’ crazy ideas if you are prepared.
  • Have fun as a group
    Are the players not having fun? Then you shouldn’t either. Always remember that a DM’s most important job is to make sure that everything goes smoothly, and everyone has fun – which leads us to number 3.
  • Make sure to activate ALL the players
    More often than not, there will be some players that are a bit more talkative than others, and naturally they will participate a lot, which is great. BUT! Don’t let it be at the cost of the other players getting any attention. The last thing you want is for some players to just be sitting quietly, because they won’t become an active part of your campaign then. You don’t have to enforce an equal amount of time to every player, but just make sure that every player has their time to shine.
  • Modify official D&D campaigns
    Found an official campaign you wanna play with your group? GREAT! Remember however that these modules are written for the mass D&D customers, to which there are more than 50 million worldwide. When making one size fits all products, there will naturally be stuff that doesn’t fit your group. CHANGE IT! Give it your personal touch instead. Your group will love you for it.
  • Always be fair!
    Don’t be afraid to slam down the law on the players, but when you do, be fair AND be consistent. When I was a more inexperienced DM, I primarily stuck to the official rules, now however I sometimes bend or adjust the official rules. It is really important that if you do change the rules you make it clear to the players, and enforce it consistently. If you aren’t consistent and fair, your players will lose their respect for your authority. Imagine if the court system just changed their rulings as they felt like. It would utter chaos!

If you read this far, then you have my thanks! Do you have other good DMing advice? Please let us know below!!

Cheers!